Project outline
The aim of this project (2004-2007) is to contribute towards a better understanding of the motivating pleasures (and frustrations) of computer games, in order that their pedagogic potentials might be more effectively exploited. Computer games are analysed from the perspective of the player-as-analyst, as well as through the observation of play, and players. We are examining computer games in homes, in classrooms, and online.
Notes: for more on computer game studies, see Games Studies, the International Journal of Computer Game Research at www.gamestudies.org and the Digital Games Research Association at www.digra.org.
For more on digital games and education, visit http://www.silversprite.com/games/resources/ , http://www.game-research.com, or http://www.educationarcade.org.
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